Ingress is created by Niantic Labs, a startup within Google, it is an augmented reality massively multiplayer online role playing game and it is dependent in Global Positioning System or GPS. It is originally created for Android devices but was also integrated by Apple’s iOS last July 14, 2014.
The main concept of this game is that it establishes “Portals” at a certain place like public art, landmarks, cenotaphs and many more, wherein it creates virtual fields over geographic areas. The progress of this game is measured by the number of mind units or people nominally controlled by each faction on the Intel Map. The required links between portals may range from meters to kilometers, to hundreds of kilometers in functions of significant logistical complexness. Worldwide links and areas are not unusual, as Ingress has drawn a passionate following in places worldwide throughout young and older people, to the level that the game play is itself a way of life for some, such as tattoo designs.
So far, Ingress is getting rave opinions from users. People like the experience as it allows them encounter their places in a whole new way. Even when users are made conscious of the objective of their playing, they still truly like the experience.
“Very fun to play. I don’t mind allowing them to gather data, with the idea that I will need to use the service that will be developed from it.” – Anonymous user
Here is the link of the teaser of this game
And this is the code explanation of the featured image:
“jmp 0x1F” — If it’s a constant, it must have “$” prefix, if it’s a label, this name is not allowed.
“xorl %eax, %eax” — EAX is now zero.
“movb %eax, 0x7(%esi)” — AT&T syntax uses natural argument order, so this moves a zero byte to that pointer. It is not correct syntax anyway though, EAX is 4 bytes long, and “b” suffix means an operation on something that is one byte long.